A Freak in the Creek!

A Freak in the Creek by Aleksander Tendjer is a multisensory installation exploring human connection with water through sound and touch. Set around a living river environment, the work invites participants to experience the river physically — through its movements, textures, rhythms, and vibrations.

Using submerged listening devices and wearable tactile elements, the installation transforms underwater river sounds into gentle sensations on the body. As visitors sit or stand beside the water, subtle pulses across the skin create an experience that feels both meditative and uncanny.

By translating environmental sound into touch, A Freak in the Creek creates an immersive space for deep listening and sensory connection with the natural world.

Self Defense by Karolina Żyniewicz

The Self Defense project by Karolina Żyniewicz is inspired by Noah Whiteman’s book Most Delicious Poison: The Story of Nature’s Toxins—From Spices to Vices (as well as other similar publications), which demonstrates how many organisms develop defensive strategies that can be adapted by humans as a broadly understood form of self-defense.
In the face of contemporary global threats, Karolina sees an urgent need to engage in dialogue about defensive practices—both physical and psychological—grounded in knowledge of nature.
Such knowledge, like any other, entails ethical responsibility. As Paracelsus observed: the dose makes the poison.
She is interested in how plants considered poisonous use toxins within their life cycles and interspecies relationships, and how these toxins may be used—or misused—by humans.
Her interests focus on the thresholds and doses that mark the boundary between therapeutic potential and danger, where a plant substance shifts from a protective agent to a deadly tool.

The Self Defense project develops simultaneously on several levels:
1. Work with source materials and consultations with botanists, phytosociologists, and chemists.
2. Workshop-based activities that symbolically refer to the folk tradition of knowledge transmission in rural communities—knowledge once held by our grandmothers and great-grandmothers about the power of plants and other organisms—incorporating embroidery as a craft of quiet resistance (supported by the recollections of women in shelters during wartime).
3. The creation of a performative installation of resistance. This part is inspired by a multisensory experience in a shelter in the town of Kranj, Slovenia, and by a story heard there about how women, through sewing and embroidery, fought fear and tried to maintain a semblance of normality for their children while remaining in the shelter, experiencing air raids and bombings with their entire bodies. Creating the installation requires the use of sounds from the shelter as well as vibrations. An essential element of the installation is also an alarm instrument based on measuring threshold doses of a given plant-derived substance (dose per kilogram of body weight). The first experiments with solutions intended for use in the installation took place during the AreHolland residency in Enschede.

Project is supported by the Polish Ministry of Culture and National Heritage.

PIFresidency: Flavours of transformation

This summer, we’re excited to welcome Austrian artist and food experience designer Fransisca Tan to PIFresidency. During her stay, she will lead a series of workshops exploring the intersections of food, art, and identity. Rooted in both personal and collective experience, the series treats food not only as sustenance but as a medium of artistic expression.

The residency will focus on community-oriented food practices, drawing connections between the rituals of food preparation and the creative process. Activities will unfold through field explorations, intimate research sessions, hands-on workshops, and will culminate in a final presentation, inviting participants to reflect on food not just as sustenance, but as a material for making, a metaphor for change, and a shared cultural language. During her residency several experimental workshops are planned in the degraded landscapes of Krater, a creative laboratory in a construction pit in Ljubljana, and during PIFcamp, in the pristine nature of upper Soča valley.

First in the series of workshops will happen on Friday, 25th July, 5PM @Krater, Ljubljana
So, If you’re a PIFcamper arriving on Friday in Ljubljana or passing through that day, join us for a session with Francisca! You can let us know by writing at: delavnice@projekt-atol.si

Link to the event: Food & Childhood: How to explore the spring of life through food?

Second Session – Monday, 28th July @PIFcamp, Soča
The series of workshops will continue at PIFcamp with a sensory introduction session: Sensory meditation with breakfast items – a gentle start of the day and a deep dive into taste, memory, and presence.

Later in August, the series returns to Ljubljana for more workshops open to all – stay tuned and folow the website here: Event series: Flavours of transformation

Sinfonía biótica: Inter-species creative ecosystems by Fernando Fernández

Sinfonía Biótica is an inter-species creative ecosystem. An investigation into the physical and electromagnetic bodies of other organisms, plants and fungi. A network of sensors connected to a database that monitors environmental data and its relationship with the vital signs of organisms.

An open community of people interested in learning more about other forms of life and in developing artistic projects with this information with the aim of raising awareness about the complexity and importance of respecting and caring for these organisms.
 
All this information feeds into Sinfonía biótica VR, a virtual reality experience in which human beings and non-animal organisms -such as plants and fungi- collaborate in the creation of an interactive audiovisual piece.

Each of these organisms within the symphony, based on the data generated by their electrical impulses, movements and sounds, will interpret a part of the bio data sound composition. The movements and interactions of the performer will be added to the unique and unrepeatable collaborative piece as another instrument.

Sinfonía biótica is a project based on multiple types of information collected from different living beings. On the one hand, we record the physical bodies of the tree and its environment using photogrammetry 
techniques and radiance fields. On the other hand, we collect data from the electrical impulses of the plants and soon also from their environment (temperature, humidity, electroconductivity). We treat this data in a way that allows us to represent both the physical appearance and part of their inner workings to create the digital personality of each one of them.

PHYSICAL BODIES
On one hand, we digitise the physical body of organisms using photogrammetry and Gaussian splatting techniques. After processing and cleaning, we can use these point clouds in Blender, Unreal Engine with the LumaAI plugin or TouchDesigner.

ELECTRICAL DATA FROM PLANTS
Biodata – Symbioware
It is an open-source hardware technological device, designed by Sam Cusumano, from Electricity for Progress, based on Arduino ESP-32 that allows us to amplify the electrical signals of living beings.
By connecting its electrodes to plants or fungi, we can receive fluctuations in their electrical impulses and convert them into sounds, projections, changes in lights, etc.

How does it work?
– Small changes in electrical conductivity are measured between electrodes and fed into a programmable microcontroller.
– The changes are detected by calculations of means and standard deviations that light up LEDs and produce MIDI notes and control changes.
– The circuit used to detect biological galvanic conductance is based on a 555 timer configured as an astable multivibrator, similar to a simple lie detector.

The exploration and practice of Biodata Sonification can allow a student, musician, scientist or florist to listen to the secret life of plants, and understand how their tools work!

More information:
https://sinfoniabiotica.xyz
https://molinolab.org
https:/b1tdreamer.xyz

FIREFLY

Matjaž Pogačnik and Jakob Lavrič are developing a project that explores the organization of autonomous, self-sustaining systems. The work is inspired by firefly synchronization, a natural phenomenon in which fireflies coordinate their light pulses, and aims to recreate this behavior using simple electronic units.

The project involves the design of artificial “fireflies”, a small electronic devices equipped with a light source, internal timer, speaker, and an infrared (IR) communication interface. Each unit can detect signals from nearby fireflies and respond by adjusting its own behavior.

The fireflies interact with one another and are capable of complete synchronization. At the same time, they perform mutual data transmission, which can be observed, heard, and configured. This allows real-time insight into how the system self-organizes: how signals propagate, how synchronization emerges, and how information flows through the network.

References:
Mirollo, R. E., & Strogatz, S. H. (1990). Synchronization of Pulse-Coupled Biological Oscillators. SIAM Journal on Applied Mathematics, 50(6), 1645-1662. Synchronization of Pulse-Coupled Biological Oscillators Renato E. Mirollo; Steven H. Strogatz SIAM Journal on Applied Mathematic

Lewis, S. M., & Cratsley, C. K. (2008). Flash Signal Evolution, Mate Choice, and Predation in Fireflies. Annual Review of Entomology, 53, 293-321. Access PDF via Sci-Hub

Glitching images through pixel sorting

During PIFcamp, Simon Goričar will continue experimenting in the field of pixel sorting, a set of techniques for creating glitchy images (more generally known as glitch art). His early explorations have shown intriguing seeds of promise. He wishes to build improved tools and explore pixel sorting methods, both as a way of obtaining even more interesting results, as well as a way of removing dependence on proprietary tools.

The project has several goals:
– to discover and document various ways of pixel sorting that more commonly give pleasant and good results,
– to build a Rust library for creative image effects using pixel sorting, which will be eventually open-sourced,
– to capture a wide array of source material, focused mostly on nature and structures around PIFcamp, and
– to put to the test alternative ways of post-processing and combining pixel sorting outputs using open-source image editors.

Simon Goričar is primarily a software engineer, but also an aspiring musician and, more recently, a music live-coder who has appeared a few times at local from-scratch sessions in Ljubljana this year. With a passion for open source, open data, and “software-for-good” as a means of disentangling oneself from tech giants, he hopes to build software as a means of improving quality of life.

When not actively engaged in his project or hiking around with a camera, he will undoubtedly be inquisitively wandering around PIFcamp and trying to learn as much as possible. Hopefully some evening live coding jams will calm his spirit!

Embodied Synthesisers by Diana Alina Serbanescu

I often think with the body—sometimes alone, sometimes with others—trying to sense where movement begins and where it becomes something else. A gesture, a sound, a signal. Sometimes I wonder: what does it mean to feel a sound before you hear it?

At this year’s PIFcamp, Diana will be continuing a thread from last year’s workshop Negotiation of Agency, Points of Contact, where she explored how bodies negotiate control and connection. This year, that exploration will shift into sound.

Her focus will be on what she calls embodied synthesizers: simple, wearable sound-making devices designed for the body or for two performers to share. Her goal isn’t to create precise instruments, but to open up new ways of listening to movement – and new ways of moving through sound.

She will be experimenting with different ways bodies might generate sound. What happens when a stretch of fabric triggers a frequency shift? Or when a brush of skin closes a conductive loop, and a tone responds to touch? Can sound arise from the space between people, from the tension or timing of a gesture, rather than from a knob on the machine?

Some of the configurations are very simple: an accelerometer worn on the wrist, a soft sensor stitched into a stretch of fabric, imagined as a connective tissue between two bodies, a tiny speaker buzzing against the ribs. The idea isn’t to build perfect instruments, but to create fragile, relational systems – ones that only make sense when moved through, together.

Previous experimentation in this direction available here: https://vimeo.com/manage/videos/303774830

Bat-Inspired Sonic Explorations

Zach Poff is a media artist and educator who builds expanded field recording devices such as contact microphones, hydrophones, ultrasound devices, and RF and light listeners to reveal hidden aspects of the environment, similar to how a doctor’s stethoscope probes the systems of the body. This “listening with other ears” helps him de-center his human perspective and imagine alternative ways of inhabiting the world.

At PIFcamp, Zach plans to continue this research with a specific focus on ultrasound. He has been developing techniques using DIY microphones and custom software to live-stream the sonic activity of bats in real-time. By doing so, he makes these usually hidden creatures “visible” through sound and explores the vast differences between bat and human perception timescales in an aesthetic way.

Bat translator Pure Data patch

In addition to this, Zach will develop bat-inspired sonic devices where ultrasonic echoes are slowed down so that the resulting acoustics become rhythmic gestures. These devices are designed for both live performance and installation contexts. He also sees many exciting opportunities for workshops and collaborations. These include exercises aimed at “de-familiarizing” familiar spaces through sound, creating compositions for multi-channel audio playback, exploring dance and movement paired with rhythmic spatial feedback, visualizing acoustics, and much more.

Relational shifts

The project by Ajda Kadnuc is developed as an experiential exploration of alternative ways of experiencing space, grounded in non-human perspectives. During PIFcamp, the artist plans to carry out a guided walk in the Soča Valley, where participants will receive instructions and small objects that will accompany them along the way. The aim is to create a situation that encourages different modes of orientation, attention, and movement through the surroundings.

During the walk, Ajda will test a simple acoustic system to record the hidden acoustic dimensions of the forest in order to explore decomposing ecosystems and the potential of bioacoustic perception. By walking, listening, and interacting with materiality, she will explore how mapping becomes a relational, affective process shaped by ecological entanglements. Project is part of a broader reflection on how space can be sensed and mapped.

Offline Network Practice

Offline Network Practice is a software art project and experimental network developed by Aleksander Roidl. It explores how digital culture can be shared, preserved, and experienced without relying on the commercial internet, shaped by proximity, loss, and care.

The project is built from a series of Raspberry Pi nodes with e-ink displays and local storage, linked together through a portable router or temporary mesh. Together, they form an autonomous, offline-capable network. Each node functions as a minimal archive: hosting and serving fragments of digital media—net art, executable code, digital zines, obsolete software, lost documentation, personal folders, or collective research.

These archives are not online. They appear in specific places—public spaces, temporary gatherings, kitchens, bathrooms—where visitors must be physically present to access them. The e-ink displays offer slow, quiet, and persistent interfaces, showing poetic messages, system states, or hints of what is stored within each node. The network is intentionally unstable: it may fragment, go offline, or intermittently reconnect to exchange data with other nodes.

The project asks:
What remains when the connection breaks?
What happens when the network itself becomes ephemeral, partial, or silent?
How do we engage with websites, code, and digital traces that don’t rely on the internet to exist?

In this context, a website becomes something else entirely:
Not a live feed, but a local artifact.
Not a destination, but a file passed hand-to-hand.
Not dynamic, but static, defined by its last sync.

These offline websites may load slowly, incompletely, or with deliberate friction. They may include broken links, missing images, or blank spaces where once there was connection. And they point toward alternative, embodied modes of digital circulation that embrace presence, imperfection, and disappearance.