Digital Naturalism with Andy Quitmeyer

Andrew Quitmeyer’s node will incorporate concepts and activities from his work in Digital Naturalism. The goal is to discover ways that DIY technology, created in the wild, can let us explore nature in new ways. The key relationship in this work is between field biologists (of any level) and technologists (of any ability), thus many of our activities will involve hybrid artistic and scientific examinations of the wilderness surrounding us. For instance we may develop biological tools for studying nearby creatures, and then adapt these into artistic devices for continued exploration and sharing of this phenomena.

 

Helping lead our investigation will be Digital Naturalism’s four main design guidelines (illustrated examples here).

 

The first is Behavioural Immersion, and looking at projects and activities that connect our senses and actions to those of wilderness creatures. For example, participants might be interested in making wearable scientific probes can map our senses to the activity of nearby ants, or birds, or fish.

 

Open Endedness encourages creating tools for general exploration increasing chances of serendipitously stumbling across interesting new phenomena. Making simple capacitive touch sensor probes that we can connect to nearby flora, for instance, lets us openly poke and probe novel questions in the environment. We might also program generalised tools, such as robotic arms, to poke and probe different ecological systems in multiple ways.

 

Technological Agency seeks to ensure our tools are open, understandable, and manipulable. By making our own devices together, and taking apart, or modifying existing tools, we can increase our collective ability to extend ourselves with these tools.

 

Finally, Contextual Crafting encourages shrinking our gap between the workspace and where we employ the objects we create. At PIFcamp we will, of course, be building our tools and devices in nature, and we will also be studying ways to harmoniously adapt workspaces to various natural features. Creating light-weight, transformable organisation units, and modular work surfaces that can be carried, or even incorporated into one’s clothing, is a goal we continually work on. Adaptable, portable, and wearable studios also lend themselves to exploring less utilitarian (and more fun) designs for keeping tools always close at hand.

 

No previous  experience in anything is necessary, just be alive and excited.

Op-amps, modular synths and jams!

Here is what Václav Peloušek from BASTL Instruments will be doing at this years PIFcamp!

Václav  will focus on trying to develop a new project / prototype on the spot together with other participants. He would provide already existing tools from the Bastl portfolio which can catalyse certain types of real world interfacing by providing simple translation interfaces from sensoric input into motoric, sound & light outputs. With such tools artificial ecosystems could be easily created and reconfigured. The general goal would be to not get stuck at the technological reality of inventing the tools but fully use the potential of existing modular synth tools which already provide the extreme flexibility. This would be an extension of topics he dealt with in his master thesis.

The general topic is using Control Voltages as an universal representation of anything in the world. Such voltage could be processed in many different ways by using a modular synth. This basically means analog computing.

He will also offer introductory course into analog computing with op-amps (operational amplifiers) and provide same basic insight into reading analog synth schematics.

Further his personal goal will be initiating more musical situations / jam sessions and developing new ways to play music together. 

Don’t forget to bring your instruments!

Open Saturday 2016

Earthquake

The 2nd PIFcamp is coming to an end. But before we leave the world of our Alpine hactivation, we invite you all to join us at Trenta (Soča 25, next to the village church). At the Open Saturday we will present what was done during our week-long camp.

This year we will not keep a formal schedule. We start with various installations, on-site workshops, lectures, presentations, jam sessions at noon.

IMPORTANT: Before you hit the road please check the information about the closures (Vršič and Gorenjska motorways).

See you at 12h.

The Hacktivated Reactive Network by Luka Frelih

The Hacktivated Reactive Network will take on signals from the real world environment of the PIFcamp and its participants, react to them trough live-coded scripts and feed them back to the camp trough screens and kinetic sculptures. The physical input and output devices speaking the OSC protocol will connect trough Noise Make-up Language (NML), a web livecoding bridge, and form a living, pulsating and growing network inhabiting the camp site, its computers and browsers, not to mention the minds and bodies of campers.

hektiviranaContinuing from last year’s camp, we will be making more input and output modules based on ideas from kinetic sculpture, DIY and kids robotics, modular synthesizers and the beautiful natural surroundings. We will combine humble potentiometers, servo motors and microcontrollers, glue and sticks into abstract expression carriers capable of transforming gestures into numbers and back again. This year we will also try to develop good ways to use other projects sounds as inputs. Perhaps we’ll even manage to give the network a voice and sound. Join in!

Lynne Bruning: Intersection of Technology and Craft

Conductive thread, conductive fabric, velostat, Arduino, breadboad, Attiny, LEDs, Surface Mount LED, esistor, vibration board, Maxbotix range finder, 3V coin cell battery, battery holder, multimeter and scissors
Conductive thread, conductive fabric, velostat, Arduino, breadboad, Attiny, LEDs, Surface Mount LED, esistor, vibration board, Maxbotix range finder, 3V coin cell battery, battery holder, multimeter and scissors
A project by Lynne Bruning, creator of exclusive wearable art, eTextiles and adaptive technologies, will explore the whats, whys and hows of the connections among differing systems.
Exploration of the synaptic junction between electronics and textiles will lead to the development of new hardware and textile methodology for eTextiles, adapted traditional electronics hardware thru soldering, circuit making and prototyping, to integrate, fuse and interweave with traditional textiles.

Open Source Estrogen project

estrogen

Open Source Estrogen explores the various ways that estrogen performs a molecular colonization in our society, bodies, and ecosystems. Estrogen is the most ancient of sex hormones. Therefore the mutagenic effects of environmental (xeno) estrogens disrupt species across all animal taxa, including humans. In response to our collective mutagenesis (becoming alien), the project uses DIY/DIWO estrogen-hacking protocols as a way of detecting & extracting slow violence.

Open Source Estrogen is a project by Mary Maggic and Pippo Pruscha.

A Wearable Studio Practice by Hannah Perner-Wilson

hannah

Hannah Perner-Wilson has been working on A Wearable Studio Practice project since 2015. The project packages the work environment of a typical Electronic Textiles studio into a series of portable items that can be worn or carried on the body. Providing the functionalities normally contained in static furniture and the architectural infrastructure of the studio/lab, these items allow the electrical engineer to become nomadic in her or his practice.

Now is a perfect time for electrical engineers to become mobile with their practice. It’s not just electronic parts that have become smaller and smaller, but also many of the tools used in electrical engineering (power supply, multimeter, oscilloscope, programmers… ) have become more compact and portable. Many practices closely related to hardware such as software/programming and CAD/design have been liberated from static infrastructures because laptop computers – their primary tools – are powerful and lightweight. Co-working spaces and FabLabs offer temporary workspaces all over the world. There is an awareness of the benefits of local production and site-specific development.

More about the project is available here.