Connor Haynes will be exploring different compositional techniques in this project, using the environment both sonically, and visually to produce A/V compositions. With emphasis on field recordings as a raw sound source, such sounds will be manipulated in concrete fashion and mixed with sound produced from video to sound patches inside Max Msp/Jitter, using the environment to create the sonic landscape. The A/V compositions may hopefully be completed at the camp but perhaps they may be finished at home and shared online depending on the camps time constraints.
The Symphony of the Hearth (by Yanoosh)
The Symphony of the Hearth is a project that explores the effects of the hearth beat and various images on our brain waves and the cardio-vascular system.
With the use of multi-channel sampling, the hearth is used as an instrument. These get modulated in real time and thus become the basis of the audio performance. “I will also use an Arduino pulse sensor to trigger the visuals and to control the tempo of the composition, the tempo of the sampler and the effects.”
The Space of Futurization – building a prototype
This immersive interactive installation is envisaged to create a space where a person would physically feel what type imagery and associations people have with the term ‘futurization’. It will allow to physically experiencing the contradictions embedded in the present and uncertainty of moving towards the future by architecturally constructing the space that would influence the human body and senses.
During the PIF camp I’m planning to concentrate on creating a prototype and test some of the elements for the final installation. I would like to explore how to create a certain interactive emotional space, through visuals and sounds (possibly smells), that in one part of the installation would enhance one particular emotion / feeling and something different in another part.
Radical Listening (w/ J. M. Escalante)
Juan Manuel Escalante will explore the intersections of field recordings, mappings, graphic notations and concrete sound explorations using a modular synthesizer.
“I plan to record different sounds at different locations and map them accordingly on my sketchbook. Based on those sounds, a graphic notation will be generated and used as a tool to arrange sounds in time. Sounds might be remixed using a synthesizer (either at the camp or back home). Either an OP-1 or an eurorack modular synthesizer.
The result could/might be shared online as an interactive map or browser piece similar as our previous “Radical Listening” exploration.”
Wi-Fi poets and hotspot ninjas
Do you want to participate in The Mystery IC Challenge?
Sonance Garden
Ina Thomann will be turning the camp area into a sonic ecosystem.
“I will build and program sensors around the area which will control effects and filters that in turn will manipulate the captured sounds of the camp.
So, don’t be irritated if you see me sitting anywhere in the camp with a little microphone, trying to catch the sounds all around.
As I’m trying to improve my skills on live coding in Supercollider I’m looking forward to a week full of live manipulating the sounds around me.
You can feel free to interact with the sensors. (In fact, you will be involved anyway just by passing the sensor.) I would appreciate if you just have fun with manipulating the sensors and taking part in my sound installation.”
Aeolian Artefacts
Project by Juan Duarte consists of sound devices that enable an experience of Augmented Listening of wind forces. It focuses on subtle changes in an outdoor environment to create generative soundscapes. Wind-sensitive systems are used to detect orientation and speed of the wind. These create acoustic events, that are registered and processed as a generative sound piece by a network of sensor networks.
The work takes as a reference an ancient instrument that is known as the Aeolian Harp (cf. Kircher, A ca 1650.). The mechanism used the aleatoric forces (wind) to self-play the strings and resonators. This enabled holy spaces, such as mountains and temples, to “speak” to humans.
“I am specifically interested in creating a series of devices that depend on wind forces to transmit a generative sound piece over FM radio. I will bring electronic components to build a number of devices with PIFcamp participants, based on previous experiments I’ve done recently. The device includes an FM radio transmitter and a micro-controller with environmental sensors.”
Here is some project related documentation.